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Design and Development of Anti-Phishing AG: A Web-Based 3D Serious Game to Improve Phishing Awareness Among Students in Saudi Arabia

Authors

  • Shahad Alzahrani Department of Information Systems, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah, Saudi Arabia
  • Sahar Badri Department of Information Systems, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah, Saudi Arabia
  • Farrukh Nadeem Department of Information Systems, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah, Saudi Arabia
Volume: 16 | Issue: 3 | Pages: 35270-35280 | June 2026 | https://doi.org/10.48084/etasr.18035

Abstract

Phishing remains one of the most prevalent social-engineering threats, targeting users' decision-making to obtain sensitive information. To effectively counter such threats, students must be well informed about how phishing attacks work, including the methods and strategies used. However, phishing awareness training is not consistently embedded in school curricula, and when available, it is often delivered through limited, non-interactive sessions. This study presents Anti-Phishing AG, a web-based 3D serious game designed to improve students' ability to recognize and respond to phishing attempts through interactive scenarios and immediate feedback. The game is developed based on a novel assessment and training framework grounded in prior empirical research and aligned with the Saudi National Cybersecurity Authority (NCA) standards and guidance. The study outlines the design of the novel Anti-Phishing AG framework, the development process of the web-based 3D game, and the development and validation of an accompanying survey instrument to measure awareness and learning outcomes. The game is evaluated using a one-group pre-test/post-test design with 702 students from middle and high schools. The findings of this study highlight the value of interactive serious games and tailored educational tools in raising cybersecurity awareness. The study provides a reusable foundation for similar awareness tools. It supports national goals by contributing to cybersecurity education in Saudi society, aligning with one of the key objectives of Vision 2030.

Keywords:

phishing awareness, serious game, web-based 3D game, cybersecurity education, assessment framework, Saudi Arabia, Anti-Phishing AG

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How to Cite

[1]
S. Alzahrani, S. Badri, and F. Nadeem, “Design and Development of Anti-Phishing AG: A Web-Based 3D Serious Game to Improve Phishing Awareness Among Students in Saudi Arabia”, Eng. Technol. Appl. Sci. Res., vol. 16, no. 3, pp. 35270–35280, Jun. 2026.

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