Developing STEAM Educational Scenarios in Pedagogical Studies using Robotics: An Undergraduate Course for Elementary School Teachers


  • S. Xefteris Elementary Education Department, University of Western Macedonia, Greece
Volume: 11 | Issue: 4 | Pages: 7358-7362 | August 2021 |


In recent years we have observed a clear trend for the transformation and evolution of teaching practices using Information and Communication Technologies (ICT) and in particular educational robotics. As modern society gives great importance to scientific and technological literacy and new technologies, the educational process must play a central role in the development of the respective skills. Thus, the training of future teachers in corresponding fields is especially important. In this paper, we present the curriculum design of a course named "S.T.E.A.M Teaching Scenarios using Educational Robotics" implemented for undergraduate pre-service teachers at the Elementary Education Department of the University of Western Macedonia in Florina, Greece. The objectives of the course include the development of critical and computational thinking, familiarity with robots, and the process of their integration in curricula focusing on interdisciplinary practices facilitated by embodied learning affordances.


educational robotics, STEAM education


Download data is not yet available.


J. Nemiro, C. Larriva, and M. Jawaharlal, "Developing Creative Behavior in Elementary School Students with Robotics," The Journal of Creative Behavior, vol. 51, no. 1, pp. 70-90, 2017.

K. Jaipal-Jamani and C. Angeli, "Effect of Robotics on Elementary Preservice Teachers' Self-Efficacy, Science Learning, and Computational Thinking," Journal of Science Education and Technology, vol. 26, no. 2, pp. 175-192, Apr. 2017.

D. Alimisis, M. Moro, and E. Menegatti, Eds., Educational Robotics in the Makers Era (Advances in Intelligent Systems and Computing, 560). New York, NY, USA: Springer, 2017.

A. Khanlari, "Teachers' perceptions of the benefits and the challenges of integrating educational robots into primary/elementary curricula," European Journal of Engineering Education, vol. 41, no. 3, pp. 320-330, May 2016.

M. U. Bers, L. Flannery, E. R. Kazakoff, and A. Sullivan, "Computational thinking and tinkering: Exploration of an early childhood robotics curriculum," Computers & Education, vol. 72, pp. 145-157, Mar. 2014.

C. Kim, D. Kim, J. Yuan, R. B. Hill, P. Doshi, and C. N. Thai, "Robotics to promote elementary education pre-service teachers' STEM engagement, learning, and teaching," Computers & Education, vol. 91, pp. 14-31, Dec. 2015.

A. M. Pinto-Llorente, S. C. Martín, M. C. González, and F. J. García-Peñalvo, "Developing computational thinking via the visual programming tool: lego education WeDo," in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, Nov. 2016, pp. 45-50.

C. Selby and J. Woollard, "Computational thinking: the developing definition," presented at the Special Interest Group on Computer Science Education (SIGCSE) 2014, Atlanta, GA, USA, Jan. 2013.

P. E. Antoniou, M. Mpaka, I. Dratsiou, K. Aggeioplasti, M. Tsitouridou, and P. D. Bamidis, "Scoping the Window to the Universe; Design Considerations and Expert Evaluation of an Augmented Reality Mobile Application for Astronomy Education," in Interactive Mobile Communication Technologies and Learning, Cham, 2018, pp. 409-420.

S. Xefteris and G. Palaigeorgiou, "Mixing Educational Robotics, Tangibles and Mixed Reality Environments for the Interdisciplinary Learning of Geography and History," International Journal of Engineering Pedagogy (iJEP), vol. 9, no. 2, pp. 82-98, Apr. 2019.

R. Lindgren, M. Tscholl, S. Wang, and E. Johnson, "Enhancing learning and engagement through embodied interaction within a mixed reality simulation," Computers & Education, vol. 95, pp. 174-187, Apr. 2016.

G. Palaigeorgiou, D. Tsapkini, T. Bratitsis, and S. Xefteris, "Embodied Learning About Time with Tangible Clocks," in Interactive Mobile Communication Technologies and Learning, Cham, 2018, pp. 477-486.

S. Xefteris, G. Palaigeorgiou, and H. Zoumpourtikoudi, "Educational Robotics for Creating 'Tangible Simulations': A Mixed Reality Space for Learning the Day/Night Cycle," in Internet of Things, Infrastructures and Mobile Applications, Thessaloniki, Greece, 2021, pp. 971-982.

S. Xefteris, N. Doulamis, V. Andronikou, T. Varvarigou, and G. Cambourakis, "Behavioral Biometrics in Assisted Living: A Methodology for Emotion Recognition," Engineering, Technology & Applied Science Research, vol. 6, no. 4, pp. 1035-1044, Aug. 2016.

A. Samad, A. U. Rehman, and S. A. Ali, "Performance Evaluation of Learning Classifiers of Children Emotions using Feature Combinations in the Presence of Noise," Engineering, Technology & Applied Science Research, vol. 9, no. 6, pp. 5088-5092, Dec. 2019.

A. Stein, Y. Yotam, R. Puzis, G. Shani, and M. Taieb-Maimon, "EEG-triggered dynamic difficulty adjustment for multiplayer games," Entertainment Computing, vol. 25, pp. 14-25, Mar. 2018.


How to Cite

S. Xefteris, “Developing STEAM Educational Scenarios in Pedagogical Studies using Robotics: An Undergraduate Course for Elementary School Teachers”, Eng. Technol. Appl. Sci. Res., vol. 11, no. 4, pp. 7358–7362, Aug. 2021.


Abstract Views: 309
PDF Downloads: 271

Metrics Information
Bookmark and Share

Most read articles by the same author(s)